top of page
DIVINATOR
About
Divinator is a top-down Shoot-Em-Up in which you assume the role of a dark priestess and slay the creatures of hell with powerful arcane magic.
The game was our third game project at The Game Assembly and it was made in TGA's in-house game engine Tga2D over 8 weeks halftime.
MY CONTRIBUTIONS
Bullet Pattern Editor Tool
Since we were making a Shoot-Em-Up game we needed the enemies to shoot bullets in cool and exciting patterns.
I wanted the designers to design the bullet patterns themselves, so I developed a Bullet Pattern Editor tool. This was my first experience developing a tool, and I took quite a liking to it.
The feeling of developing a tool and then having people be grateful for it was something I wanted more of going forward.
Game Juice
The goal in a Shoot-Em-Up is to, well, shoot. Therefore, we wanted that core mechanic of shooting to feel satisfying and rewarding.
I made it so that enemies flickered when they were hit, then exploded and dropped a bunch of score pick-ups when they died.
Combining this with a bunch of sound effects was a good recipe for a juicy and satisfying Shoot-Em-Up experience.
TEAM
Three Sisters
Programmers​
-
Benjamin Ek
-
Simon Igelström
Graphical Artists​
-
Elin Ekelöw
Animators​
-
Emelie Bettoschi
-
Jacob Fransson
Level Designers
-
Christoffer Janbris
-
Mina Mirhosseini
bottom of page