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Benjamin Ek

Tools Programmer

Highlighted Game Projects

  • Side-scrolling high-action hack-and-slash platformer game in which you jump, bend time, slash your way through enemy robots, and dash through short levels to ultimately defeat your own master.

  • 8 weeks halftime development in a group of 15

  • Made with School in-house game engine TGE using C++

  • Top-down Diablo-style action game where you fight your way up the mountain with your magical staff to take revenge against the demon and his army of tormented spirits

  • 14 weeks halftime development in a group of 21

  • Made in our own, built from scratch DirectX11 C++ game engine

ABOUT

About Me

Hello! I'm Benjamin Ek.

I have always loved playing computer games. And ever since I can remember, Tech & Maths has been my go-to field of interest. At 16 I decided to take the natural step forward, game programming. I quickly fell in love.

I am a very light-hearted and relaxed person and when I have work to do, I am very meticulous and serious about it. My colleagues describe me as very helpful, patient and easy to talk to.

In my spare time you are very likely to find me either passionately playing racing games, watching motorsports or beating my friends at their favourite card game.

For the past two years I have been studying Game Programming at The Game Assembly Malmö, rapidly accelerating my programming and teamworking skills. Tools is the field of programming where I really thrive. I get to use my skills in game development together with my passion for supporting other people's work & ideas.

 

I am currently doing my internship as Editor Tech programmer (basically tools) at Massive Entertainment in Malmö! (August 2023 - April 2024).

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