Benjamin Ek
Tools Programmer
Highlighted Game Projects
-
Mobile puzzle game where you throw cute creatures around to feed the Hungry House.
-
Nominated for Mobile Game of the Year at Swedish Game Awards 2022
-
Mobile Game of the Year - People's Choice at The Rookies Awards 2022
-
6 weeks halftime development in a group of 14
-
Made with Unity C#
-
Side-scrolling high-action hack-and-slash platformer game in which you jump, bend time, slash your way through enemy robots, and dash through short levels to ultimately defeat your own master.
-
8 weeks halftime development in a group of 15
-
Made with School in-house game engine TGE using C++
-
Top-down Diablo-style action game where you fight your way up the mountain with your magical staff to take revenge against the demon and his army of tormented spirits
-
14 weeks halftime development in a group of 21
-
Made in our own, built from scratch DirectX11 C++ game engine
About Me
Hello! I'm Benjamin Ek.
​
I have always loved playing computer games. And ever since I can remember, Tech & Maths has been my go-to field of interest. At 16 I decided to take the natural step forward, game programming. I quickly fell in love.
​
I am a very light-hearted and relaxed person and when I have work to do, I am very meticulous and serious about it. My colleagues describe me as very helpful, patient and easy to talk to.
​
In my spare time you are very likely to find me either passionately playing racing games, watching motorsports or beating my friends at their favourite card game.
​
For the past two years I have been studying Game Programming at The Game Assembly Malmö, rapidly accelerating my programming and teamworking skills. Tools is the field of programming where I really thrive. I get to use my skills in game development together with my passion for supporting other people's work & ideas.
I am currently doing my internship as Editor Tech programmer (basically tools) at Massive Entertainment in Malmö! (August 2023 - April 2024).