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Benjamin Ek

Tools Programmer

Highlighted Game Projects

  • Side-scrolling high-action hack-and-slash platformer game in which you jump, bend time, slash your way through enemy robots, and dash through short levels to ultimately defeat your own master.

  • 8 weeks halftime development in a group of 15

  • Made with School in-house game engine TGE using C++

  • Top-down Diablo-style action game where you fight your way up the mountain with your magical staff to take revenge against the demon and his army of tormented spirits

  • 14 weeks halftime development in a group of 21

  • Made in our own, built from scratch DirectX11 C++ game engine

ABOUT

About Me

Hello! I'm Benjamin Ek.

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I have always loved playing computer games. And ever since I can remember, Tech & Maths has been my go-to field of interest. At 16 I decided to take the natural step forward, game programming. I quickly fell in love.

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I am a very light-hearted and relaxed person and when I have work to do, I am very meticulous and serious about it. My colleagues describe me as very helpful, patient and easy to talk to.

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In my spare time you are very likely to find me either passionately playing racing games, watching motorsports or beating my friends at their favourite card game.

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For the past two years I have been studying Game Programming at The Game Assembly Malmö, rapidly accelerating my programming and teamworking skills. Tools is the field of programming where I really thrive. I get to use my skills in game development together with my passion for supporting other people's work & ideas.

 

I am currently doing my internship as Editor Tech programmer (basically tools) at Massive Entertainment in Malmö! (August 2023 - April 2024).

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